Larian Studios Details Its Use of Machine Learning for Next Divinity
The developer behind popular role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently shown its upcoming project, creating a wave of anticipation within the player base. However, follow-up statements from the company's lead designer have brought nuance to the conversation, addressing the studio's stance toward AI tools.
Augmenting Workflows, Not Cutting Jobs
In a latest clarification, Larian's director detailed that the team is using generative AI for certain preliminary functions. These encompass enhancing pitch decks, producing early-stage artistic references, and drafting placeholder dialogue.
Importantly, Vincke made clear that the shipping assets in the game will be crafted entirely by real artists. "Our team is developing every line ourselves," he affirmed.
Our studio is actively expanding our team of concept artists and are actively assembling writing teams.
As this area is being specifically called out — we currently have twenty-three visual developers and have roles to fill for further artists.
All our efforts we do is incremental and designed to enabling creatives to spend greater focus on making content.
Any machine learning application implemented properly is a boost to a artist's routine, not a substitute for their talent.
Addressing Concerns and Clarifying the Vision
The revelation of using AI initially generated concern among portions of the player base. In response, Vincke issued more clarification on online platforms.
"We use AI tools to research ideas, in the same way we use search engines and physical media," he stated. "In the conceptual brainstorming phase we use it as a rough outline for structure which we then replace with authentic artwork."
He continued, "We've hired talent for their unique talent, not for their ability to follow what a algorithm proposes."
Focused Uses for Machine Learning
Vincke had previously broken down the studio's targeted strategy to machine learning, grouping its use into primary functions:
- Handling Monotonous Jobs: This encompasses refining animations, voice editing, and Larian-specific work like adapting animations for different models.
- Accelerated Iteration: Using technology to rapidly prototype simple versions of scenarios to experiment with concepts ahead of full implementation.
- Future Potential for Gameplay: Investigating how machine learning could in the future enhance emergent gameplay, especially in simulating dynamic reactions in a complex RPG.
He specifically noted that central narrative disciplines — like writing — are are in no way departments where the company is reducing artistic involvement. In fact, Larian is expanding its staff in these precise fields.
"We are not shipping a game with AI-generated content, nor considering trimming down teams to replace them with AI," Vincke concluded.